Meta Will Demonstrate Phoenix VR Headset at Connect 2026
The upcoming event will feature the debut of Project Phoenix hardware and a demonstration of full-body hologram calls.
Updated on Sept. 19, 2026 in Consumer Electronics

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Meta plans to showcase its Project Phoenix headset and advanced hologram video call capabilities during the Connect 2026 event scheduled for September 23-24. These developments remain in the research and announcement phase.
Why it matters
The company aims to transition its Codec Avatars research into a consumer-facing tool for virtual workspaces and media consumption. This strategy signals a move toward integrating full-body presence into the Horizon OS software ecosystem.
The Phoenix system utilizes a two-part architecture comprising a pair of glasses tethered to a compute puck. The device leverages Passthrough VR technology and SLAM sensors—a method for mapping an unknown environment while simultaneously tracking the device's location—to render full-body holograms.
The players
Meta
A technology conglomerate focused on social media, advertising, and the development of the Horizon OS virtual reality platform.
Mark Zuckerberg
The CEO of Meta who has been actively reviewing the company's progress on hologram-based video conferencing.
Andrew Bosworth
The CTO of Meta who oversees the firm's research into virtual reality hardware and spatial computing interfaces.
The details
The Phoenix system functions on principles similar to the Meta Quest 3, using outward-facing cameras to provide a Passthrough view of the user's surroundings. The hologram generation relies on inward-facing sensors that capture detailed facial and bodily movements, processing them into 3D avatars as outlined in the Meta research paper, Large-scale Codec Avatars.
Timeline
August 2026: Meta prioritized the integration of Codec Avatars for video communications.
September 2026: Official visuals of the Phoenix hardware were identified within firmware files.
September 23-24, 2026: Meta Connect 2026 takes place.
The Tech Race
Meta's move toward a glasses-and-puck architecture puts the company in direct competition with emerging lightweight XR designs that prioritize comfort for prolonged use. This development marks a shift from the all-in-one standalone headset trajectory established by the Meta Quest series.
The Phoenix project is intended to serve as a high-fidelity tool for film viewing and virtual workspace management. Potential users should monitor upcoming announcements for compatibility requirements, as current plans for this device are strictly focused on a demonstration phase at Connect 2026.
The takeaway
Meta is betting that integrating life-like hologram avatars into its OS will fundamentally change how users interact within virtual workspaces. Watch for the Connect 2026 keynote to clarify whether these hologram calling capabilities will transition from research demos to an official product feature.
Further reading
For more background on the future of spatial hardware, see the latest updates on Consumer Electronics.
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Will new photorealistic hologram technology make digital communication feel more like a real-life meeting?









