Advanced Scale Tool Released for Unreal Engine

Developer Dmytrii Semenov has introduced a bounding-box scaling tool to refine object manipulation within Unreal Engine.

Updated on Sept. 28, 2026 in Software

Isometric editorial illustration of a 3D cube with highlighted control points, representing precision object scaling for game development software.
Developer Dmytrii Semenov released the Advanced Scale tool for Unreal Engine, enabling precise bounding-box manipulation for level designers and 3D artists. AI Illustration. Upload story photo >

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The newly released Advanced Scale tool allows for precise object scaling within the Unreal Engine editor by providing a dedicated bounding-box interface. It is currently available for users running Unreal Engine versions 5.2 through 5.8.

Why it matters

This release directly addresses the limited scaling functionality inherent to the default Unreal Engine toolset. By allowing for more granular control, the tool seeks to streamline the workflow for artists and level designers handling complex scenes.

The plugin supports scaling across Unreal Engine versions 5.2 through 5.8. It operates as a bounding-box scaling tool that functions in parallel with the platform's default scaling utilities.

The players

Dmytrii Semenov

An independent software developer who created the Advanced Scale plugin for Unreal Engine.

The details

Advanced Scale provides a dedicated interface that enables users to adjust object position and scale from a selected face, edge, or corner of a bounding box. The mechanism supports single or multiple object selections, including those that are rotated or mirrored relative to one another. It also integrates vertex and grid snapping for higher geometric precision. While effective for standard assets, the developer notes functional limitations when applying the tool to Blueprints—Unreal's visual scripting system—and Level Instances.

Timeline

  1. September 28, 2026: Tool release and initial availability.

The Tech Race

This release follows the development pattern established by the ecosystem of plugins built to extend the native functionality of Unreal Engine 5. It sits alongside various community-led efforts to bridge functional gaps in the primary engine's editor toolset.

Developers and artists can now implement more precise transformations by using this tool alongside the existing engine defaults. It is compatible with Unreal Engine versions 5.2 through 5.8, though users should prepare for restricted functionality when editing Blueprints or Level Instances.

The takeaway

This tool highlights the ongoing community effort to supplement standard engine geometry tools with more granular control interfaces. Users should monitor future updates for expanded compatibility with Blueprints and Level Instances.

Further reading

For more on how new plugins are changing professional workflows, visit Software.

Source note: This article includes information reported by 80.

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