Developers Have Paired DLSS and FSR for Switch 2 Ports

Hybrid frame generation techniques now allow 30 FPS games to hit 60 FPS targets on the upcoming portable console.

Updated on Sept. 25, 2026 in Semiconductors

Developers Have Paired DLSS and FSR for Switch 2 Ports

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Do you prefer games to use frame interpolation technology to achieve higher frame rates?

Developers including Shift Up and Capcom are bypassing hardware limitations on the Nintendo Switch 2 by combining NVIDIA DLSS Super Resolution with AMD FSR 3.1 Frame Generation. This software-based workaround enables games rendered at 30 FPS to achieve a 60 FPS presentation on the console.

Why it matters

The Switch 2 hardware architecture currently lacks the processing power for native 60 FPS rendering in demanding titles, necessitating novel performance scaling. This integration demonstrates how developers are leveraging cross-vendor upscaling and interpolation to maintain visual fluidity on mobile silicon.

The system achieves its target by interpolating frames from a 30 FPS base to a 60 FPS output using version 3.1 of AMD FSR. While the Switch 2 utilizes NVIDIA Ampere architecture, it officially lacks support for native DLSS Frame Generation.

The players

Nintendo

A Japanese gaming conglomerate currently preparing to launch its next-generation Switch 2 hardware.

NVIDIA

A semiconductor company providing the Ampere-based GPU architecture for the Switch 2 platform.

AMD

A developer of graphics technology whose FSR 3.1 software provides frame interpolation capabilities.

Shift Up

A game developer known for high-fidelity titles like Stellar Blade.

Capcom

A major gaming studio currently porting complex titles such as Dragon's Dogma 2.

The details

The implementation relies on a two-step pipeline where the game renders at 30 FPS using NVIDIA DLSS Super Resolution—an AI-based image reconstruction technique. AMD FSR 3.1, or FidelityFX Super Resolution, then generates intermediate frames to double the output to 60 FPS. This combination is required because the Switch 2's Ampere-based hardware cannot natively support the proprietary frame interpolation found in current NVIDIA consumer GPUs.

Timeline

  1. September 25, 2026: Details regarding the performance techniques were published.

The Tech Race

This workaround highlights the performance constraints of the NVIDIA Ampere architecture when utilized in mobile gaming contexts. The race to optimize for portable hardware is driving developers to bypass proprietary boundaries between NVIDIA and AMD software stacks.

Players will see titles like Stellar Blade and Dragon's Dogma 2 run at higher frame rates than the raw hardware would otherwise permit. The technique ensures a 60 FPS visual experience without requiring gamers to manage additional hardware or specialized settings.

The takeaway

The move suggests a shifting standard where developers prioritize visual fluidity by blending competing upscaling technologies regardless of the host hardware's native support. Watch for further technical disclosures on Nintendo's developer portals to confirm if official frame generation tools eventually replace these workarounds.

Further reading

For more context on hardware-level processing, visit the Semiconductors section.

Source note: This article includes information reported by TweakTown.

Live Poll

Do you prefer games to use frame interpolation technology to achieve higher frame rates?